SD Gundam Battle Alliance: All Mobile Suits and How to Un. PS5 Stock: Where to Buy PlayStation 5 and When in August. New PS5, PS4 Games This Week (12th September to 18th Sept. They seem to have trouble anymore adapting stories to work beyond more than one game and instead serve as the basis for a running franchise (which I realize is not an easy thing to do, but seems necessary for the types of games they make to maintain success longer term). Thinking about some of their other franchises at present, I guess I shouldn't be surprised though. they are set mostly in present times so you see the fallout of what was learned from the past.Īs is, it feels like a giant waste of time only meant to appease those saying it's one of the few things still keeping this an AC game instead of "here is a running historical RPG franchise where we take notable time periods in human history and you get to play out the violence and conflict present during that time, but there is no overarching goal or point to the story between games". Like I think it'd be cool to use the past to build up a story across multiple games mostly set in the past, and then conclude story archs with games where it is just the opposite i.e. I'd be fine with the modern day stuff if it was used for something more than "go here and read this lore or watch this cinematic to fill in holes in the lore/story". It's not so much the inclusion of the modern day stuff that I don't like as if is the way they use it. Y'know, the thing that's written on the tin. I'm not saying they're bad games, but in the context of all the resources and manpower they have, they do a pretty terrible job pf making a good game they make a grinding loop and paste it over and over.Īnd that's a shame cause this series has huge potential I knew it was a waste when even Black Flag, which has one of my personal favorite settings in the series and was developed before the "RPG grindathon" craze kicked in, bored me to tears way before the end of the story.Ĭut the bloat, cut the runtime, cut everything that's not necessary to being immersed into a past era, and just let us adventure and assassinate. Not only are their games boring, lifeless fetch quest simulators with terrible writing, but it seems they actively want to break immersion as often as possible, what with MD sections and a myriad of icons and numbers flying everywhere.Īnd they still get glowing reviews, after all this time. I mean, they had 15+ different games to iterate and improve upon the MD sections, and yet they're still considered to be the worst parts of any AC game. I mean, everyone hates modern day sections, and they're doubling down on those?Īlso, I don't get how one of the biggest franchises with ine of the biggest budgets in the world cannot get this crap right for the life of them. This has got to be one of the dumbest moves I've heard recently.
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